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Garry Schyman provides Middle Eastern flavored score for video game
21-Mar-2006 - Film, television and video game composer Garry Schyman has created the original score for the upcoming THQ Inc. (NASDAQ: THQI) video game Full Spectrum Warrior™: Ten Hammers, developed by Pandemic Studios. The score blends Middle Eastern instrumentation with additional orchestral sounds to deliver an authentic, immersive soundtrack that enhances the drama and emotional experience of the player’s actions onscreen. To ensure the best live performances, Schyman recorded with Hollywood’s leading Arabic instrumentalists and vocalists.

Sequel to the critically acclaimed squad-based real-time tactical combat game, Full Spectrum Warrior: Ten Hammers takes the brand’s innovative and authentic military gaming experience to the next level with new features in every aspect of the game. Full Spectrum Warrior: Ten Hammers is scheduled to release for Xbox®, PlayStation® 2 and Windows PC on March 27, 2006. For more information visit

David Rovin, Audio Director, Pandemic Studios, LLC, said, “Our vision for the music on FSW2 was a subtle mix of western military themes and middle-eastern timbres. Garry understood immediately what we were shooting for, and he nailed it. In some pieces he leaned more on the traditional orchestral ideas, weaving in subtle ethnic sounds. In others he let the Arabic instrumentalists and vocalists create the dominant atmosphere.”

Schyman's previous video game soundtrack credits include THQ’s smash hit Destroy All Humans!™ developed by Pandemic Studios. Schyman's score for Destroy All Humans! has recently been nominated by the Game Audio Network Guild for "Music of the Year 2005," "Best Live Performance Recording" and "Best Original Instrumental" - Destroy All Humans! Main Title. This nomination is considered, by many, to be the most prestigious of all music nominations because it is voted on by the leading composers, musicians and audio directors in the video games industry. Winners are announced on Thursday, March 23, 2006 in San Jose, California during the Game Developers Conference.

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